You just got one. Build the game they keep asking for, together, in an afternoon. No coding, no experience, no ads. Ever.
Get startedWorks on the phone or tablet you already have. Every kid in the house is included.

"Riley wanted a game where she could fly around, collect coins, and turn into a bird. So we sat down after school and built it. Now her friends ask for their own."
Mike, Riley's dad. Founder of Buildable Kids.

Tap one and play it right now. Every one started as a sentence from a kid.

Sling Squad. The slingshot-and-wobbly-tower game they already beg for. No ads, no coins, no waiting.
Play it
Sky Flyer. Fly over the islands, grab the coins, land the deliveries.
Play it
Space Sparkles. Dodge the swarm, beat each boss, unlock the next world.
Play it"A dragon who delivers pizza to the moon." Type it or let them say it out loud. Wilder is better.
Pick the hero, the world, the music. Draw the levels with a finger. It's a real game in about twenty minutes.
Their name on the title screen. One link for grandma, cousins, and the whole class. Change it any time, it's never finished.
The games my kids loved kept getting interrupted. Ads. Coins. "Watch a video to keep playing." Strangers in a chat. So I built games with none of that. Now you can too.
Every game you build with Cobuild is clean. Your kid never sees a price, a timer, or a stranger.
Feel a little less bad about screen time. Every game you build can carry a few grown-up rules that kids barely notice.
Sneak in math, spelling, or typing. The cannon only fires when they solve 7 x 8. The dragon needs a word spelled right before it flies. We built Number Cannon and Minute Math this way, and our kids ask to play them.
Set a short list. The game opens when it's checked off. No arguing with you, only the game, and the game doesn't budge.
Pick how long. When time is up the game wraps the level and says goodnight, without a countdown nagging them to come back tomorrow.
We already built the school stuff as games. Play them on their own, or fold a little of it into any game you build together.

Hear the word, tap the word. The same lists school sends home, without the flashcard fight.
Try it
The right finger glows, the baddie gets zapped. Real touch typing, and they think it is a game.
Try it
Minute Math. The same timed facts sheet school sends home, on a screen, with a big friendly keypad. Scores save so they can beat yesterday.
Try itKidspedia. Labs they can play with, picture books read out loud, real lessons. Say the topic and it gets made: real photos, a human check, on the shelf the same day. No ads here either.





Solo against the computer, two players on one screen, or online with the people you already know. Grandma taps a link and plays. Nobody else can find your kid.

Pass the tablet across the table. The heroes are cute, the moves are real chess.

Your family is always on the list. Send a link to anyone else, they play without signing up.

Take turns dropping discs. First to line up four in a row wins.
Every kid in the house is included. Cancel any time.
For the family getting started with building.
For the parent who wants to blow their minds.
No. If you can text, you can build. You make choices, we make the game.
Kids 4 to 12 love building. Little ones point and pick, older kids take over the controls.
Yes. The link opens in any phone browser. No app, no account.
Games only go where you send them. No public profile, no chat, no messages from anyone.
Every game you made still plays. Building picks up again when your month refills, or add more any time, from $10.
Cobuild studios open soon. Tell us a little and we'll save your spot. You won't be charged until your studio is ready.
Save my spotWe'll email you the moment your studio opens. Until then, go play Riley's game with your kid and start collecting ideas.
Got it